AI Insights · Timothy · October 2024
Top 5 Hospital Games Performance on Unified Platform in Australia Q3 2024
Discover the performance trends of the leading hospital games in Australia for Q3 2024, showcasing downloads, revenue, and active user metrics.
In the third quarter of 2024, the top hospital games in Australia on the unified platform exhibited diverse performance trends in terms of downloads, revenue, and weekly active users. Here's a closer look at each game's metrics.
Happy Hospital®: ASMR Game by DragonPlus showed a consistent revenue increase during July, reaching approximately $17.6K by mid-August. However, by the end of September, the revenue experienced a slight decline to about $14.1K. The downloads peaked in late July at around 4.8K, followed by a gradual decrease to 3K by the end of the quarter. Conversely, weekly active users enjoyed a steady rise from 22.7K at the beginning of July to 35.2K by the end of September.
Happy Clinic: Hospital Game from Nordcurrent UAB saw a decline in revenue from $3.6K in early July to $2K by the end of September. Downloads were initially at 1.5K but dropped significantly to 289 by the end of the quarter. The weekly active users followed a downward trend, starting at 3.9K and closing the quarter at approximately 2K.
Happy ASMR Hospital by Smart Fun Limited maintained a relatively steady revenue throughout the quarter, fluctuating between $3.3K and $2.7K. Downloads varied widely, with an initial high of 810 in early July and a low of 90 by the end of September. Meanwhile, weekly active users saw a decline from 2.5K to 1.2K over the quarter.
Match Frenzy™ from JOYPLAY PTE.LTD. experienced a stable revenue pattern, rising slightly to a peak of $3K in early September before ending the quarter at $2.7K. Downloads showed an initial drop but recovered in September, peaking at 1.1K before decreasing again. Weekly active users fluctuated, starting at 1.9K in early July and ending at 1.1K by the end of September.
EMERGENCY HQ: firefighter game by Promotion Software GmbH had a steady upward trend in revenue, starting at $689 and reaching $1.8K by the end of the quarter. Downloads, however, decreased from 241 to 273 over the three months. Weekly active users remained fairly stable, closing the quarter with a slight increase from 1.1K to 1.1K.
These insights, sourced from Sensor Tower, provide a comprehensive view of the hospital games market in Australia for this period. For more detailed analytics and data, visit Sensor Tower's platform.